Classes 17
- Archer
Ranged piercer. Quivers freeze the target and stack damage on bosses.
HP 130–700 · ATT 12–60 · DEF 0–25 - Assassin
Rogue-class. Poisons inflict damage-over-time on cluster.
HP 120–720 · ATT 10–60 · DEF 0–25 - Bard
Support caster. Lute reduces enemy DEF + buffs ally damage.
HP 100–670 · ATT 10–50 · DEF 0–25 - Huntress
Ranged. Traps proc on enemy contact — explosive AoE + slow.
HP 130–700 · ATT 12–60 · DEF 0–25 - Knight
Tank. Shield stuns and pushes — boss-room MVP.
HP 200–770 · ATT 12–50 · DEF 0–40 - Mystic
Caster-controller. Orb stuns or stasis-locks enemies in radius.
HP 100–670 · ATT 10–50 · DEF 0–25 - Necromancer
Caster. Skull drains HP from enemies and feeds it to the party.
HP 110–670 · ATT 12–60 · DEF 0–25 - Ninja
Melee. Star throw + speed boost; can dash through walls.
HP 180–750 · ATT 10–60 · DEF 0–25 - Paladin
Hybrid melee / support. Seal grants party-wide damage and heal-on-trigger.
HP 180–750 · ATT 12–60 · DEF 0–30 - Priest
Support healer. Tomes heal the party in radius.
HP 100–670 · ATT 10–50 · DEF 0–25 - Rogue
Speedy melee skirmisher. Cloak grants temporary invisibility — drop in, deal damage, vanish.
HP 120–720 · ATT 10–50 · DEF 0–25 - Samurai
Wakizashi melee. Helm crit-buffs nearby allies; built for late-game DPS.
HP 200–770 · ATT 12–60 · DEF 0–30 - Sorcerer
Caster. Scepter chains damage between enemies in range.
HP 100–670 · ATT 12–60 · DEF 0–25 - Summoner
Caster. Wand summons a temporary minion that chases the cursor.
HP 110–670 · ATT 12–60 · DEF 0–25 - Trickster
Rogue-class. Prism teleports past walls + drops a decoy.
HP 120–720 · ATT 10–60 · DEF 0–25 - Warrior
Heavy melee. Helm grants damage + speed buff to allies in range.
HP 200–770 · ATT 15–75 · DEF 0–30 - Wizard
Glass-cannon caster. Spell drops a high-damage AoE.
HP 100–670 · ATT 12–60 · DEF 0–25